Maliit on Windows: Basic build working

Enabling third-party developers of input methods is one of the primary goals in the Maliit project. In an attempt to improve this story I spent some time on getting Maliit to work on Windows.

Since we use Qt there were few changes needed to the code, but since we use qmake, quite many to the build system. One of the bigger changes was making glib-dbus and qdbus  optional, which is also useful for Maliit on embedded systems.

With the Windows build fixes merge requests for maliit-framework and for maliit-plugins, one can now build Maliit on Windows and run the provided example applications. This feature is currently being reviewed and should be in the next Maliit release.

Thanks to the standalone viewer application for Maliit Keyboard this allows one to develop new features, theming and language layouts for it on Windows.

Sadly loading an input method plugin in the maliit server crashes for an unknown reason. With my limited Windows software development experience I was not able to solve this within the couple of days I had available. This is necessary for application-hosted Maliit to work and to enable general development of Maliit input method plugins (not just maliit-keyboard). Help would be much appreciated, even just someone checking  if it is reproducible on another Windows system.

Also left on the todo-list due to lack of time is to set up a Windows build slave for the Maliit buildbot, to test that the build continues to work on Windows and to produce executables.

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Gitorious Merge Request Monitor

In Maliit, all changes have to be reviewed by two people in order to be merged to mainline. This helps us catch issues early and keep code quality high. Since the code is hosted on Gitorious, we use their merge requests feature for that purpose. Up until now we have periodically checked the website for changes (potentially going through each and every one of the repositories), and manually mentioned updates in the IRC channel. This is both tedious and inefficient, so I wrote a simple tool to help the issue: Gitorious Merge Request Monitor

It provides an IRC Bot which gives status updates on merge requests in an IRC channel:

16:01 < mrqbot-AfFa1> desertconsulting requested merge of ~desertconsulting/maliit/desertconsultings-maliit-framework with maliit-framework in
16:01 < mrqbot-AfFa1> mikhas updated  State changed from Go ahead and merge to Merged

One can also query the current status from it:

15:02 < jonnor> mrqbot-7ACeB: list
15:02 < mrqbot-7ACeB> maliit-framework/127: - New - Allow QML plugins to add custom import paths for QML files and QML modules
15:02 < mrqbot-7ACeB> maliit-framework/126: - Need info - configurable importPath for qml
15:02 < mrqbot-7ACeB> maliit-plugins/26: - New - Add PluginClose from main view and add key repetition support
15:02 < mrqbot-7ACeB> maliit-plugins/25: - New - Clear active keys and magnifier on keyboard change
15:02 < mrqbot-7ACeB> maliit-plugins/24: - New - Remove QtGui dependency from libmaliit-keyboard
15:02 < mrqbot-7ACeB> maliit-plugins/23: - New - Get rid of Qt keywords
15:02 < mrqbot-7ACeB> maliit-plugins/22: - New - Add phone number and number layout getters.

Status changes are retrieved by periodically checking the Gitorious project activity feed (Atom)*, and the status itself is scraped from the website. There is no other API right now, unfortunately. Implemented in Python with Twisted, feedparser and BeautifulSoup doing all of the heavy lifting.

Get it from PyPi, using easy_install or pip:
pip install gitorious-mrq-monitor
gitorious-mrq-monitor --help # For usage information

For now this solves the immediate need for the development work-flow we have in the Maliit project. Several ideas for extending the tool are mentioned in the TODO. Contributions welcomed!

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The Maliit buildbot

After having set up the typical things open source projects needs like a website/wiki, mailing-list and bug-tracker, Maliit now also has something not so common: a build-bot.

As Maliit consists of several components that can be built in several different ways (and for several different platforms), we wanted to automate the build and tests of the different variations to ensure that we do not break any of them. This is especially important for variations which are not easy to test for the individual developers, like for instance Maliit on Qt 5.

The software chosen to help with this task was Buildbot. Getting an initial instance it up and running was very quick and pain-free, especially thanks to packages being easily available and the excellent documentation. The current setup now builds, tests and installs the two major components we have: Maliit Framework and Maliit (Reference) Plugins, in the most important build/config variations we have. A total of 12 individual build jobs, plus 2 meta-builds. The configuration for the instance can be found in the maliit-buildbot-configuration repository.

For security reasons the build-bot is not directly exposed to the Internet. Instead a script runs every 5 minutes to generate a static HTML website and publish on the public web-server: Maliit build-bot

Buildbot says: All green!

This gives us a minimal continuous integration system for Maliit, which for now will hopefully helps us avoid breakage. In the future, the usage of the build-bot might extend to include:

  • Automating the release process
  • Testing of merge-requests/patches before merging to master
  • Automated integration/system testing, complementing the unit-tests
  • Triggering external builders for packaging. OpenSUSE OBS, Maemo 5 Garage, etc.
  • Automating certain aspects of bug-lifetime. Resolving when fix is committed, closing on release if pre-verified, etc


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GTK+ application support integrated into Maliit mainline

GTK+ application support for Maliit input methods has existed for a long time, but up until now it has lived in separate repositories. This has been inconvenient for users and for developers, and was the major cause for it to not be on the same level as the Qt support. This has changed as the GTK+ support has now been merged into the maliit-framework repository, and along side the Qt support. Maliit 0.80.8, which was released yesterday, contains these changes.

Maliit running on WeTab with Fedora 15, showing QML reference plugin and GTK+ application

Two implementations existed for Maliit GTK+ support. One was written by Javis Pedro as part of a Google Summer of Code project for MeeGo in 2010. His blog has several posts on the topic. The other implementation was maintained by Raymond Liu (Intel). This is the implementation shipped in Meego Netbook, and the one improved by Claudio Saavedra (Igalia) as part of the GTK+ on MeeGo project. It was also the only one that was updated to work with the DBus connection changes that was done quite some time ago, and supporting both GTK 2 and 3. For these reasons this was the implementation integrated into mainline Maliit.

Once the code was integrated, improvements soon followed. The application now correctly reconnects to server, and make install will automatically update the GTK+ input module cache on Ubuntu, thanks to Łukasz Zemczak (Canonical), and on Fedora. This means GTK+ application support will work out of the box, no twiddling needed.

While this is a huge step in the right direction, the GTK+ support is not as good as for Qt yet. Javis Pedros implementation has features that does not exist in mainline, so code/principles can hopefully be reused from there to implement these. This includes custom toolbars and attribute extensions, and content type hints for text entries. Other features looks hard to implement due to limitations/differences in the input context plugin architecture found in GTK+, and will probably need work in GTK+ itself to solve.

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Silent Stream Of Godless Elegy – Návaz

I have a strong preference for music in a language I can understand, if nothing else than for the opportunity to mumble along. But “Návaz”, the latest album from Czech band Silent Stream Of Godless Elegy, is a little gem, even if I can’t understand a word of the Czech lyrics.
Návaz, like the previous albums is a doom metal album with strong influences from Moravian folk music and lore. What I like most about this album are the heavy contrasts: Quick, playful violins against slow, drudging guitar riffs; soft female voice against harsh male voices; traditional folk instruments and musical themes against modern metal.

Here is the opening track, Mokoš, which I think is quite representative:


Those who don’t have the stomach for the above, thinking it is too noisy, might still enjoy the songs Sudice or Samodiva. More samples are available on their Myspace page. You can find the album at Amazon.

If you liked this music you should also consider checking out In Via (2010) by Illuminandi. Style wise it leans closer to gothic metal, more gloomy and bleak, but overall very much the same type of feel.


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Combining PySide and PyGObject introspection bindings

Some while back I added basic GObject Introspection support to GEGL and GEGL-GTK master a while back. This will* allow application developers to write their Gegl + Gtk based applications in any language supported by GObject Introspection, like Python, Vala and Javascript. For GeglQt, the Qt integration library for using Gegl in Qt based applications, it was natural to use PySide to provide Python bindings for it. The initial setup was quick and easy, thanks to the binding tutorial, but there was one challenge.

The current widgets provided by GeglQt are for displaying the output of a node in the GEGL graph. Therefore they have methods with the following signature to hook up it up:

From gegl-qt/nodeviewwidget.h
GeglNode *inputNode() const;
void setInputNode(GeglNode *node);

GeglNode is a GObject (from the C based glib) subclass, and without help the bindings generator (Shiboken) does not know what to do with it so the method cannot be bound. PySide could have been used to also generate bindings for Gegl itself, but what we actually want to do is to make use of the existing PyGObject based bindings.

Marcelo Lira on #pyside let me know that this should be possible by adding some annotations to the typesystem.xml file, and implementing a Shiboken::Converter<T>. It is indeed possible, and for the above type looks something like this:

From typesystem_gegl-qt.xml
<primitive-type name="GeglNodePtr">
      <conversion-rule file="geglnode_conversions.h"/>
      <include file-name="pygobject.h" location="global"/>

From geglnode_conversions.h
namespace Shiboken {
struct Converter<GeglNodePtr>
    static inline bool checkType(PyObject* pyObj)
        return GEGL_IS_NODE(((PyGObject *)pyObj)->obj);

    static inline bool isConvertible(PyObject* pyObj)
        return GEGL_IS_NODE(((PyGObject *)pyObj)->obj);

    static inline PyObject* toPython(void* cppObj)
        return pygobject_new(G_OBJECT((cppObj)));

    static inline PyObject* toPython(const GeglNodePtr geglNode)
        return pygobject_new(G_OBJECT(geglNode));

    static inline GeglNodePtr toCpp(PyObject* pyObj)
        return GEGL_NODE(((PyGObject *)pyObj)->obj);

The PyGObject C API and the GObject type system is here being used to implement what Shiboken needs. The attentive reader will note that GeglNodePtr is used and not GeglNode*. This is a simple “typedef GeglNode * GeglNodePtr“, which looks to be neccesary with current PySide (1.0.6) to avoid it being confused by the pointer. Hopefully that is fixable and won’t be necessary in the future.

With this solved, I committed the initial Python support to GeglQt master yesterday. It contains a trivial Python example showing the usage. Some build cleanups, binding generator tweaks and testing remains to be done, but expect Python support to be a prominent feature for GeglQt 0.1.0


* There are still a lot of GObject Introspection annotations missing in Gegl. See the tracking bug. Help wanted!

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Making GEGL easier to use in graphical applications

So, in the last couple of months I’ve been working a bit on GEGL. Some of the work has already been covered by LWN, so I guess it is time that I blog about it…

GEGL is a generic image processing library which is used by applications like GIMP, (and in the future maybe MyPaint and DarkTable). It provides applications with a graph based image processing backend that can do non-destructive processing of high-bitdepth images, among other things.

One of the problems that I think has been limiting adaptation of GEGL has been the entry barrier to starting to use it in a graphical application. While GEGL provides the image processing backend, it did not provide good and easy ways of displaying the output on screen. Now it does!

GTK+, Clutter and Qt integration libraries

Some code for integrating GEGL in GTK+ based applications has existed in the GEGL tree for a long time, but it was not well maintained and there was no public API. After brushing up the code to use Cairo for rendering and to support both GTK+ 2 and 3, it was split out to a separate library and repository: gegl-gtk. This library now provides a GtkWidget for displaying the output of a node in the GEGL graph, with basic support for scaling and translations. Any change in the GEGL graph will be reflected in the view widget. This makes it trivial for applications using a GTK+ based user interface to get started using GEGL, see for instance the provided examples in C or in Python.

The same functionality is provided for Clutter based user interfaces by gegl-clutter in form of a ClutterActor. This code was previously available as clutter-gegl, but has now been renamed and moved to be a part of the GEGL project, and is maintained by Øyvind Kolsås. Example code in C.

Last but not least, gegl-qt was created to serve the needs of applications using Qt based user interfaces. The different widget systems (QWidget-, QGraphicsWidget- and QML-based) are all supported. In addition to the features currently available in the GTK+ and Clutter versions, the Qt view widgets also support auto-scaling and auto-centering. Python bindings via PySide is planned, but blocking on a PySide issue at the moment.

A pretty boring screenshot showing two QWidget based examples (code: 1, 2) for transformations:

Artwork: “Wanted“, speedpainting by David Revoy

The first stable release of gegl-qt and gegl-gtk will hopefully be available soon. The list of tasks can be found in the README files.

Display operations

In GEGL, image processing is described as a graph of operations. “gegl:display” and “gegl:gtk-display” operations existed in the gegl tree, and by attaching one of these to a node in the graph one could display the output of the graph at the given node in a window . Such display operations are useful for applications that just want to show the output of a graph without having to use a GUI library directly.

The problem was that both of these operations were optional, so applications could not rely on this functionality to be present. This is solved by letting the “gegl:display” operation be a meta-operation, which uses other operations as a handler to actually display the output. Such display handler operations are now provided by gegl (optional, using SDL), gegl-gtk (using GTK+) and gegl-qt (using Qt). In addition a fallback operation that will export a PNG file and launch an external application to display it will be provided in GEGL.

More to GEGL stuff to come soon, hopefully.

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Lost in Thought – Opus Arise

If you’re a fan of traditional progressive metal, you might want to check out Lost in Thoughts debut album: Opus Arise.

Released April 29th this year, Opus Arise features some very solid songwriting much in the style of Dream Theater and similar bands. The musicianship is generally excellent, and the production is stellar. On the downside, this is not a very original album by any measure, you will not find too many fresh ideas or expressions in this album. So if you’re looking for something that takes progressive metal in a new direction; look elsewhere.

Here is the opening track, Beyond the Flames.

My favorite tracks include the slower Blood Red Diamond and the kicking closing track Assimulate, Destroy. You can find the album on Amazon.

Sadly the band had a car accident on their first European tour in late May, which left the drummer with a broken leg and having to undergo surgery. A news post comment from the drummer, and a recent interview seems to indicate that the recovery so far is going OK. Hopefully he will be fully recovered, back to playing drums, soon.

A friend told me that I should blog about music again. This was a shot at doing just that.

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Workshop & BoF schedule at Desktop Summit 2011 published

We in the the organizing team have now published the schedule for pre-registered Workshop & BoF sessions at the Desktop Summit 2011 in Berlin.

There is still time to register for ad-hoc sessions, and we will have two dedicated “hacker rooms” where you can sit down with like-minded people and work on what you like!

See the webpage for more information.


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